using UnityEngine;
// [Assembly-CSharp.dll].GlobalValues
public class GlobalValues : MonoBehaviour
{
    // Fields
    public static int spinWheelADCounter;
    public static int smashCurrentLevel;
    
    // Properties
    public static int SmashLevels { get; set; }
    
    // Methods
    public static int get_SmashLevels()
    {
        return UnityEngine.PlayerPrefs.GetInt(key:  -1610603727, defaultValue:  1);
    }
    public static void set_SmashLevels(int value)
    {
        UnityEngine.PlayerPrefs.SetInt(key:  -1610603727, value:  value);
    }
    public GlobalValues()
    {
    
    }
    private static GlobalValues()
    {
        mem2[0] = 1;
    }

}
